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  1. Faetriax

    Fire Arms

    It doesn't necessarily have to be particles, but that's what my idea was. Of course, like anything else, it can be improved. Like you said, maybe particles won't work, so the developers can tweak and modify any imperfections. What I say isn't written in stone. That's why there's comments; to...
  2. Faetriax

    Fire Arms

    I was re-watching the avatar series and saw the scene where Katara and Zuko were fighting in the crystal caves under the palace in Ba Sing Se. I know that the Water Arms ability has been introduced already. I'm here to introduce the Fire Arms ability! Obviously, this is a fire bending move. In...
  3. Faetriax

    Coal Bending

    Coal Bending is for Earthbenders. Basically, it's having the ability to bend coal blocks like any other Earth bendable blocks. I know that you can change stuff in the configuration and make it work, but I think having it by default would make more sense. Why? The idea's origin comes from one...
  4. Faetriax

    New Move: FireSpread

    I also think this could be an add on feature for Flamethrower. Like I said, the candles would vertically expand. If you switch to flamethrower while the fire particles are still present, the fire would come from the torch and curve where your mouse wills it. Instead of flamethrower though, it...
  5. Faetriax

    New Move: FireSpread

    The idea seems reasonable. I don't exactly agree with the whole circle idea. Maybe, instead of a circle, fire particles would expand upward from the torch. Then, you could left click in the particles (they would only go like 2-4 blocks above the torch) and a small fire stream would be shot out...
  6. Faetriax

    Seko's water idea emporium (combos, combinations, new moves)

    I don't like this idea 100%. I like it because, like stated, it would save space to have all the moves. I don't like it however because each move has uniqueness. Merging those different abilities will strip each one from their uniqueness. I'd say no overall.
  7. Faetriax

    Denied Something For the Water benders

    Like stated above, I don't think that would be possible due to game mechanics. However, I agree with the idea and would like that in-game. I'm usually an Earthbender, but since the combos came out for Water, I switch between from time to time.
  8. Faetriax

    Wall Jump (Air/Chi)

    I really like this idea. I've seen other scenes where a bender is jumping from wall to wall. It was really cool. I definitely think they should add it to the plugin, but with some changes. Instead of it being a bound abilities, it would be a passive ability which can occur anytime like Speed and...
  9. Faetriax

    Complete Velocity Damage

    Good point. It should be at least three blocks high, so Air benders can't spam airblast in something like a cave or small hut; killing you.
  10. Faetriax

    Complete Catapult Controlling

    I now see my flaw, and I agree with you both. Earth benders can't fly, so this would be irrelevant.
  11. Faetriax

    Complete Velocity Damage

    I really like this idea. This would make battle more realistic and challenging!
  12. Faetriax

    Plant Manipulation - Plant Bending

    This is a great idea! I really hope it's added! The only flaw I see is duplication. Off the "vine" you could create more vines, extending it longer, so even if they run away they could still be attacked from longer than default range. With something to prevent that, I believe this really should...
  13. Faetriax

    Complete Catapult Controlling

    As of now, Catapult for Earthbenders is practically impossible to control. If you were to sling into the sky at an angle you would keep going without control until you land or hit something. I think this should be altered. Maybe instead of it going on until landing, you can control it like...
  14. Faetriax

    Discussion On Element Types

    I agree with your list, but, overall, my favorite has to be Earth due to its two step combo including Catapulting into the air and switching to Shockwave before you hit the ground; also due to its advantage over waterbending moves. For instance, when used correctly, Shockwave can be the ultimate...
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