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  1. StrangeOne101

    1.7.0 Beta 13

    Awesome, great work guys! :D Now for the huge task of updating everything XD Really good to see improvements to the code, though. Can't wait to try it out when everything's updated. :)
  2. StrangeOne101

    Beta 13 :o

    Beta 13 :o
  3. StrangeOne101

    [IMPORTANT] Changes coming to ProjectKorra BETA 13

    Awesome work! But now I gotta learn how to do moves all over again XD I'm glad PK has been cleaned up though. This will be so benificial in the long run for both developers and server owners. I really hope the security restrictions aren't too major though XD Last thing I want is a complete...
  4. StrangeOne101

    Bending properties

    This ^ XD I agree completely though. Ice, plant and bloodbending aren't really sub-elements in the show. No need to explain because there's no way I can top that ^ XD Healing is definitely a sub-element in my opinion though. The way I look at it, healing allows the bender to actually use water...
  5. StrangeOne101

    Bending properties

    Never even thought of the sciencey (if that's a thing) side of bending before. Really interesting theory! :D This makes me wonder if the avatar can use than more than one sub-element. Since it's because of Raava that the avatar can control all four elements, does this mean they can control more...
  6. StrangeOne101

    BendingGUI

    StrangeOne101 updated BendingGUI with a new update entry: Bug fixes + ChooseExecutor support Read the rest of this update entry...
  7. StrangeOne101

    Side Plugin BendingGUI - Bug fixes + ChooseExecutor support

    Hopefully added ChooseExecutor support Fixed arrows not working while viewing another player's bending (admin use, etc) Fixed players not being able to bind moves in protected regions/areas Patched a PK bug where normal benders could bind sub-element moves they don't have permission for...
  8. StrangeOne101

    Fixed Fire destroys glass panes and torches

    Yes, so I think the problem in this case is grass and flowers regenerate with plantbending while glass panes and torches are destroyed for good. Although I'm not sure if this is intended or not, it would be nice if there was a config option to turn this off if it is.
  9. StrangeOne101

    OnBend Event (For Side Plugins)

    What would be nice for side-plugin development is the ability to cancel a move/bending. Pretty simple suggestion. I mean, there are currently 5 other events for bending: BendingReloadEvent PlayerBendingDeathEvent PlayerChangeElementEvent PlayerCooldownChangeEvent PlayerGrappleEvent Why not one...
  10. StrangeOne101

    Complete Rating system

    I agree totally on this point :P However, the other systems seem great. Totally up for this being added to the forums :D
  11. StrangeOne101

    Lel I wish I was good at stuff XD

    Lel I wish I was good at stuff XD
  12. StrangeOne101

    Let's vote on: Up- and downvotes

    I honestly prefer the like system currently implemented. One thing with upvotes/downvotes, it's very much based on opinion and can also be very negative. That's just my opinion though :P The gold idea, however, is great. Awesome way to support PK :D
  13. StrangeOne101

    [Deleted] SandShift

    StrangeOne101 submitted a new resource: SandShift - Allows sandbenders to change sandstone without crafting it Read more about this resource...
  14. StrangeOne101

    RazorLeaf

    Nice addition to plant armor :) My only suggestion would be to make it so you can shoot a few razorleafs before destroying the armor. Other than that though, nice job :D
  15. StrangeOne101

    Complete |Element Toggle|

    Yeah, I know XD I just dislike the way you can disable bending while disabling the passives at the same time (some passives are understandable. Others are just annoying when they are turned off :P )
  16. StrangeOne101

    EarthGrip

    Ah, my bad. Didn't see the spoiler :P
  17. StrangeOne101

    Complete |Element Toggle|

    Really good idea! :D Would also be very useful if you could use a similar command to toggle all offensive moves/toggle all moves off except passive. This would just be nice for things like building but still being able to not taking fall damage, etc. :)
  18. StrangeOne101

    Team Moves

    Can't believe I've never seen this thread till now XD Team moves would be absolutely amazing. I could definitely see this being possible to do int he future. As @jedk1 said, it wouldn't be too hard to do. Really hope this may be implemented in the future :D
  19. StrangeOne101

    EarthGrip

    Very cool idea. Would be great to see implemented. :D Still don't get the name EarthGrib though but that's fine XD
  20. StrangeOne101

    Snowman -> Snow -> Water

    Wouldn't that cause issues with moves since anvils fall? I guess you could change them to iron blocks or something but still. Always wanted that. That would be amazing :D
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